Wednesday, May 2, 2007

Game Play

A standard match duration consists of two periods of 30 minutes each during which each team may call one time out. Normal league games are usually allowed to end in a draw, but in knockout tournaments, such as the of the Olympics, two extension periods of 5 minutes are played, and if they also end in a draw another two times 5 minutes has to be played. If each of these ends in a tie after the extra time the winner is determined by an individual shootout from the 7-meter line, where each team is given five shots. The rules of the shootout is similar to the one of soccer, where, if a winner is not found within the first ten shots, the players return to the shooting, until one team has missed and the other scored.

In two Olympic Finals of women's handball penalty shootout had to be used - both of them with Denmark participating (against Hungary in 1996 and South Korea in 2004) and both of them with Denmark as the winner.

The game is quite fast and includes body and contact as the defenders try to stop the attackers from approaching the goal. Only frontal contact by the defenders is allowed. If a defender stops an attacker with his or her arms instead of his or her torso, the play is stopped and restarted from the spot of the infraction or on the nine meter line, with the attacking team in possession.

Penalties are given to players, in progressive format, if the contact between the players is particularly rough (even if it is indeed frontal). The referees may award a nine-meter free throw to the attacking team, or if the infraction was during a clear scoring opportunity, a seven-meter penalty shot is given. In more extreme cases they give the defender a yellow card (warning), a 2-minute penalty, or a red card (permanent expulsion).

For rough fouls they can also order two-minute expulsions and a red card expulsion without having to warn the player get lodt, if a player insults the referee - either by touching him with the intension to push or with verbal abuse, or if a player kicks or hits an opponent deliberately, the referee can expel the player forming a cross over his head with his arms, which will tell the player that he/she will have to leave the game hall completely. Both a red card or an expulsion will - if the referee does not regret his decision within twenty-four hours - result in a quarantine for the player shown out.



A team can only get three warnings (yellow cards), after that they will only be able to be penalised with 2-minute suspensions. One player can only get three 2-minute suspensions; after that he/she will be shown the red card, and cannot participate in that game anymore. However, a red card from three 2-minute suspensions does not result in a quarantine.

A Coach/Official can also be penalised progressively. After a yellow card and a 2-minute suspension, the red card is shown straight out, and unlike players, coaches cannot be shown a complete expulsion, but of course also be given a match quarantine. When shown a 2-minute suspension a coach will have to pull out one of his players for two minutes - note: the players is not the one punished and can be substituted in again, because the main penalty is the team playing with a man less than the other.

After having lost the ball during an attack, the ball has to be laid down quickly or else the player not following this rule will face a 2-minute suspension. Also gesticulatingly or verbally rejecting to follow the referee's order, as well as arguing with his/her decisions, will normally result in a 2-minute suspension.

Ball movement and possession is similar to basketball. If the attacker commits an infraction, such as charging, the possession of the ball can be awarded to the defending team. Players may also cause the possession to be lost if they make more than three steps without dribbling or after stopping their dribble. However unlike basketball, the player may take three steps instead of two (pivoting on one foot is considered a step) and the ball must be "patted" down instead of the more controlled basketball method.

The usual formations of the defense are the so-called 6-0, when all the defense players are within the 6 meter and 9 meter lines. The 5-1 formation is when one of the players cruises outside the 9 meter perimeter, usually targeting the center forwards. The least common is the 4-2 formation when there are two such defenders.


The usual attacking formation includes two wingmen, a center-left and a center-right which usually excel at high jumps and shooting over the defenders, and two centers. One of the centers tends to intermingle with the defense, also known as the pivot or line player, disrupting the defense formation, and the other being the playmaker. The formations are very variated from country to country. The most common formation for the central European teams is 6-0, but it can alternatively be extended to a 5-1, if you want a player, usually the far wing is placed as a disturbance for the other team in the middle in front of the 9-meter perimeter as the last man, to disturb the play of the other team.

There is also the 3-3 formation where the basis of play is with man marking all over the defensive area, which can make it really difficult for the attacking team to make any open chances. Primarily this formation is used by teams outside Eastern Europe only when behind with a few goals with a few minutes left, in the attempt to steal the ball faster.

Goals are much more common in handball than in most other sports, usually, both teams in a game score at least 20 goals.

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